Despite having zero spellcasting, a thaumaturge still get magic abilities from their items. Think of it as fantasy-Batman. No superpowers (spellcasting) but enough gadgets (implements) and the know-how to use them to be just as powerful, and a big influence on studying enemies to learn how best to approach the situation.
Category Archives: blog
I Can See the Future!
The next classes in Pathfinder 2e have been announced. Next year’s summer-book “Dark Archive” will contain the Psychic – a returning spellcaster from 1e – and Thaumaturge – which is sort of returning? I’ll explain that at a later time. You can playtest the class right now by going here and downloading the current versions of the class.
Summoner? I hardly know’er!
Whether you use the unchained or “chained” version, the Summoner in 1e had perhaps the most capacity for shenanigans, both for power and flavor. Summoner in 2e is a good deal less complex and overpowered than before.
Oh, Oh, Oh, It’s Magus
The latest book for Pathfinder 2e is out with two returning classes: the magus and summoner. Magus is conceptually exactly what I was looking for as a kid (as far as the magic-sword thing goes). Make your sword catch on fire and hit someone with a lightning burst from the sword? Holy cow, this is awesome!
No One Expects It
I threw out the ideas that Inquisitor or Kineticist might be the next classes to return due to their popularity. Since neither has, I’ll just share my own versions!
Tragedy Muse
As a bard connoisseur, one of my favorite things Pathfinder changed about bards in 2e is making the source of their powers actually be part of their class in the way of muses. No more vague “power of music I guess?” as an answer to how you made that goblin explode.
A Bard for Every Occasion
To begin my long list of characters, I have to show off a bard. It is my firm belief that bards are the best class in all games. That is not necessarily the strongest or most deadly; just best. I strive to make the best, most fun bard characters possible.
It Builds Character
Before making a bunch of characters – and there will be a BUNCH of character builds – I want to explore party makeups as a whole. A lot of this might be common knowledge to folks who’ve been playing rpgs for a long time, but for anyone who doesn’t fall into that group or for anyone who just wants context for my ramblings, these are my thoughts.