Inspiration! And Improvement!

One thing I find myself doing all the time while playing a game is figure out how certain characters or monsters or whatever else might translate into ttrpgs. Not only is it super fun for me, but it’s also a way to practice design within certain constraints. You have an end goal – the original character concept – and limitations within the medium – the game’s rules. Today, I’m going to go through a slightly more in depth process of doing this so in the future similar posts can just build off of this. 

I Can See the Future, part 2

Despite having zero spellcasting, a thaumaturge still get magic abilities from their items. Think of it as fantasy-Batman. No superpowers (spellcasting) but enough gadgets (implements) and the know-how to use them to be just as powerful, and a big influence on studying enemies to learn how best to approach the situation.

I Can See the Future!

The next classes in Pathfinder 2e have been announced. Next year’s summer-book “Dark Archive” will contain the Psychic – a returning spellcaster from 1e – and Thaumaturge – which is sort of returning? I’ll explain that at a later time. You can playtest the class right now by going here and downloading the current versions of the class.