New with this book is the inventor, the ancient ancestor of Starfinder’s Mechanic class. This is a sort of schtick-martial-class similar to the investigator or swashbuckler. They do the standard martial class things in combat, usually focusing on damage and/or special effects, mostly revolving around their core class abilities.
Category Archives: blog
Guns Blazing You Say?
Guns and Gears is out! With it we have the returning Gunslinger class and the new Inventor class. We have rules for firearms, we have funky new technology, and also sorts of fancy options for characters. Before I dive into all the class stuff, I want to talk about something else.
Building Encounters On A Budget
Does anyone really level with experience points anymore? In ttrpgs I mean. Every game I see just goes by plot point or achievements or something like that. Outside of video games, xp just seems needlessly complicated, right?
Inspiration! And Improvement!
One thing I find myself doing all the time while playing a game is figure out how certain characters or monsters or whatever else might translate into ttrpgs. Not only is it super fun for me, but it’s also a way to practice design within certain constraints. You have an end goal – the original character concept – and limitations within the medium – the game’s rules. Today, I’m going to go through a slightly more in depth process of doing this so in the future similar posts can just build off of this.
I Can See the Future, part 2
Despite having zero spellcasting, a thaumaturge still get magic abilities from their items. Think of it as fantasy-Batman. No superpowers (spellcasting) but enough gadgets (implements) and the know-how to use them to be just as powerful, and a big influence on studying enemies to learn how best to approach the situation.
I Can See the Future!
The next classes in Pathfinder 2e have been announced. Next year’s summer-book “Dark Archive” will contain the Psychic – a returning spellcaster from 1e – and Thaumaturge – which is sort of returning? I’ll explain that at a later time. You can playtest the class right now by going here and downloading the current versions of the class.
Summoner? I hardly know’er!
Whether you use the unchained or “chained” version, the Summoner in 1e had perhaps the most capacity for shenanigans, both for power and flavor. Summoner in 2e is a good deal less complex and overpowered than before.
Oh, Oh, Oh, It’s Magus
The latest book for Pathfinder 2e is out with two returning classes: the magus and summoner. Magus is conceptually exactly what I was looking for as a kid (as far as the magic-sword thing goes). Make your sword catch on fire and hit someone with a lightning burst from the sword? Holy cow, this is awesome!
No One Expects It
I threw out the ideas that Inquisitor or Kineticist might be the next classes to return due to their popularity. Since neither has, I’ll just share my own versions!
Tragedy Muse
As a bard connoisseur, one of my favorite things Pathfinder changed about bards in 2e is making the source of their powers actually be part of their class in the way of muses. No more vague “power of music I guess?” as an answer to how you made that goblin explode.