Last in our trio of pseudo-warlocks uses the Psychic class. While there’s no exact copy of eldritch blast, Psychics are the superstars of cantrips and adding bonus effects on your spells.
Tag Archives: character
I CAST SWORD!
Magus is all about combining spells and martial prowess, perfect for a Blade Warlock. Their signature ability Spellstrike has you attack a foe with a weapon and unleash a spell against them all at once.
Warlock and Load
Witch has some big connections to Warlock. You get your powers from your patron, you get a more powerful familiar like Chain Warlocks, and you can get lots of spells and magic abilities like a Tome Warlock.
All’s Fair in Love and Warlock
One thing Pathfinder 2e doesn’t have an exact mirror of, unfortunately, is one of people’s 5e favorite classes: the Warlock. The good news is, every part of the class does exist in some way.
Brick by Brick
In my last post, I went over a hopefully useful tool that can help you generally figure out what sort of character fits a concept you might have based on its strengths in different areas. This time, we’re going to quickly go through each class in Pathfinder Second Edition’s Core Rulebook, Advanced Player’s Guide, Secrets of Magic, Guns & Gears, and Dark Archive.
The Trifecta
When I taught kids how to play ttrpgs and help them create characters, I would describe the system as divided into three areas: combat, magic, and skills.
Looking For Heals
I like playing support characters. Healbots, however, can get boring. Nothing is worse than being reduced to a bandage-box with legs. So whenever I make a healy character, I lean hard into whatever other thing they do well.
You Vs The Gun She Tells You Not To Worry About
Guns and Gears has given us a bunch of fun new stuff to play with. Last post, I went over the new class, the Inventor. This time, in going to look at the returning class, the Gunslinger, and discussing the changes the update gave us.
Blinding Me With Science
New with this book is the inventor, the ancient ancestor of Starfinder’s Mechanic class. This is a sort of schtick-martial-class similar to the investigator or swashbuckler. They do the standard martial class things in combat, usually focusing on damage and/or special effects, mostly revolving around their core class abilities.
Inspiration! And Improvement!
One thing I find myself doing all the time while playing a game is figure out how certain characters or monsters or whatever else might translate into ttrpgs. Not only is it super fun for me, but it’s also a way to practice design within certain constraints. You have an end goal – the original character concept – and limitations within the medium – the game’s rules. Today, I’m going to go through a slightly more in depth process of doing this so in the future similar posts can just build off of this.